Why Most Films Fail Before Production Even Begins
- Sajeev Varghese

- Apr 10
- 11 min read
Updated: Apr 12

The Invisible Graveyard of Cinema
There is a moment in filmmaking that the audience never sees.
It does not happen on set.
It does not happen in the edit room.
It does not happen on opening night.
It happens much earlier.
It happens in a quiet office, when a producer listens to a story idea and makes a decision.
In that moment, the fate of the film is decided.
Not when the camera rolls.
Not when the trailer drops.
Not when the reviews come out.
Right there. In the decision to make the film — or not make it.
This is the uncomfortable truth of cinema:
Most films do not fail at the box office.Most films fail before production even begins.
They fail when the wrong story is chosen.
They fail when the script is not ready.
They fail when the film is built around packaging instead of purpose.
They fail when spectacle is expected to compensate for story.
By the time shooting begins, many films are already in trouble.
By the time marketing begins, many films are already beyond saving.
Because in filmmaking, there are two problems you cannot fix later:
A weak story.
And a wrong greenlight decision.
And both of those decisions are made before production begins.
The First Fork on the Road: Star-Driven or Story-Driven
Every film, very early in its life, reaches a fork in the road.
It is rarely discussed openly.
It is rarely written into contracts.
But it determines everything that follows.
At that fork, the filmmaker must decide:
Are we making a Star-Driven film?
Or are we making a Story-Driven film?
This decision determines:
How the script will be written
How the film will be cast
How scenes will be designed
How the film will be shot
How the film will be edited
How the film will be marketed
And ultimately, whether the film will be remembered or forgotten
Once this decision is made — consciously or unconsciously — the entire filmmaking process begins to move in that direction.
And this is where many films begin to fail.
What Happens When a Film Is Star-Driven
In a star-driven film, the film is designed around the star. It becomes a star personal branding exercise.
The writing process often becomes a process of assembling moments:
Entry scene
Hero introduction
Fight
Song
Comedy track
Emotional scene
Interval block
Twist
Climax fight
Moral dialogue
Celebration song
Now the writer is not writing a story.
The writer is connecting moments.
This is why many films feel like:
A collection of scenes
A sequence of highlights
A highlight reel
Not a story
And when the story is weak, the production tries to compensate:
Bigger action
Louder background music
More songs
Bigger VFX
More comedy
More slow motion
Aggressive marketing
But spectacle cannot replace story.
Spectacle without story is noise.
Spectacle with story is cinema.
What Happens When a Film Is Story-Driven
In a story-driven film, everything serves the story:
Casting serves the character
Music serves the emotion
Cinematography serves the theme
Editing serves the pacing
Marketing serves the story promise
Even the star serves the story
In story-driven films:
There is no “entry scene” — there is a character introduction
There is no “interval block” — there is a midpoint
There is no “climax fight” — there is a climax decision
There is no “mass dialogue” — there is a theme statement
This is why story-driven films travel across languages, cultures, and decades.
Because they are built on human truth, not star image.
The Global Reasons Films Fail Before Production
Across the world, films usually fail before production for seven fundamental reasons:
1. The idea is not strong enough.
Many films begin with a theme, a message, or a situation — but not a story engine with conflict, stakes, and character transformation.
2. The premise cannot sustain a full film.
Some ideas are powerful but small. They work as short films, not feature films.
3. The wrong project is greenlit.
Films are often approved because of market trends, star availability, or fear of missing out — not because the story works.
4. The script is not fully developed.
Films go into production too early, and then the story is “fixed” during shooting or editing — the most expensive place to fix a story.
5. There is no clear audience emotional target.
The film does not know what the audience should feel, think, or carry home.
6. The producer, director, and writer are not aligned.
If they are not making the same film in their heads, the audience will see confusion on screen.
7. The film has no thematic spine.
The best films are about something. Weak films are just about events.
These problems exist globally.
But in the Indian film industry, there is an additional layer of systemic issues.
Why Films Fail Before Production in the Indian Film Industry
In many cases, the process looks like this:
Star → Director → Music → Locations → Action → Then Story
Instead of:
Story → Script → Director → Cast → Crew → Production
This reversal changes everything.
Because now the script must be built around:
Star image
Fan expectations
Entry scenes
Interval blocks
Songs
Fights
Comedy tracks
Now the film is not built on a story.
It is built from requirements.
And when a film is built from requirements instead of story, the screenplay becomes a structure designed to support moments, not deliver meaning.
Then, when the story feels weak, the film tries to compensate with:
Spectacle
Comedy tracks
Songs
VFX
Loud background score
Marketing hype
But the audience can sense when something is missing.
You can decorate a house.
But you cannot decorate a weak foundation.
The Real Business Problem
There is also a business model problem that reinforces this cycle.
Many films recover money through:
Satellite rights
Music rights
Overseas rights
OTT rights
Opening weekend box office driven by marketing
So a film can be financially successful even if the audience does not truly love it.
But over time, this creates a dangerous outcome:
The audience stops trusting the industry.
And once audience trust is lost, it takes years — sometimes decades — to rebuild.
Hollywood learned this in the late 1960s.
Korean cinema learned this in the 1990s.
Streaming platforms are learning this now.
Every film industry eventually learns the same lesson:
You can fool the audience once.
You can fool the audience twice.
But you cannot fool the audience forever.
The Brutal Truth About Weak Scripts
There is a saying in filmmaking:
A good script can be ruined in production and become a poor film.
But a poor script has almost no chance of becoming a good film.
When the script is weak, the entire production becomes an attempt to hide that weakness.
You add songs.
You add comedy.
You add action.
You add VFX.
You add slow motion.
You add loud music.
You add marketing hype.
But the audience can feel when a film is empty.
Because what the audience is looking for is not spectacle.
The audience is looking for a story that makes them feel something and believe in something.
The Decision That Changes Everything
So we come back to the fork in the road.
Every producer, at the beginning of a film, must answer one question:
Are we making a film to open big?
Or are we making a film to be remembered?
Because very few films achieve both.
But the films that are remembered — across decades — were almost always built as story-driven films, not star-driven films.
Stars did not make those films immortal.
Those stories made the stars immortal.
Case Studies — Great Films Are Won in Development, Not in Production
There is a myth in filmmaking that great films are made on set.
They are not.
They are designed long before the camera rolls.
The camera does not create greatness.
It captures greatness that was already designed.
If you study the films that worked — truly worked — across countries, languages, and decades, you will notice something very interesting:
They did not succeed because of production.
They succeeded because of development decisions.
Let us look at three films from three different industries and three very different genres — and yet they all prove the same point.
Parasite. Mad Max: Fury Road. Sholay.
Three industries.
Three genres.
One common truth.
Case Study 1 — Parasite (Korea): Theme and Structure Designed in Development
Parasite is one of the clearest examples in modern cinema of a film that was won in development.
There are no global stars.
There are no action set pieces.
There is no VFX spectacle.
There is no franchise backing it.
The film works because of:
Concept
Theme
Structure
Symbolism
Character design
Production design is designed around the theme
Even the house in Parasite was not just a location — it was a storytelling device.
The rich family lives above.
The poor family lives below.
Staircases become symbols of class.
The entire film is designed around vertical movement — up and down — visually representing class hierarchy.
That is not production magic.
That is development intelligence.
The genre shifts — comedy, satire, thriller, tragedy — were not accidents. They were structurally designed at the script stage.
If the script of Parasite did not work, nothing during production could have saved it.
This film proves a powerful lesson:
A great film is not a story that was filmed well.
It is a story that was designed well.
Case Study 2 — Mad Max: Fury Road (Hollywood): Visual Storytelling Designed Before Shooting
At first glance, Mad Max: Fury Road looks like the opposite of Parasite.
It looks like pure action.
Pure spectacle.
Pure chaos.
But the truth is the opposite.
This film was almost entirely designed before filming began.
Director George Miller spent years:
Storyboarding the entire film
Designing character arcs
Designing visual storytelling
Designing action sequences based on character motivation
Designing color palettes
Designing the world
Designing the pacing
The film had very little traditional dialogue because the story was being told visually, and that visual storytelling was planned in development — not discovered during shooting.
This film proves something very important:
Even spectacle needs structure.
Even action needs story.
Even chaos needs design.
People think this film succeeded because of action.
It succeeded because the action had meaning, and that meaning was designed before production began.
Case Study 3 — Sholay (India): Character and Emotion Designed in Development
If we want to understand what Indian cinema is capable of at its best, we must study Sholay.
Because Sholay is not remembered for its budget.
It is not remembered for its technology.
It is not remembered for its marketing.
It is remembered for:
Jai and Veeru’s friendship
Gabbar Singh as a villain
Thakur’s revenge
Basanti’s personality
The emotional sacrifice at the end
Every major character in Sholay:
Has a clear motivation
Has a clear personality
Has a clear role in the story
Has a clear arc
Has memorable dialogue because the character is memorable
This did not happen by accident.
This happened because the writers designed characters and emotional arcs during development.
Sholay was not written to create star moments.
It created stars because the story was powerful.
That is why the film still works decades later.
Because technology ages.
Marketing fades.
But character and emotion do not age.
The Common Thread
Let us step back and look at these three films again:
Film | Industry | Strength |
Parasite | Korea | Theme & Structure |
Mad Max: Fury Road | Hollywood | Visual Storytelling & Pre-Visualization |
Sholay | India | Character & Emotion |
Different countries.
Different cultures.
Different genres.
Different filmmaking styles.
And yet, they all share one thing in common:
They were developed deeply before they were produced.
They were not discovered during shooting.
They were not fixed during editing.
They were not saved by marketing.
They worked because the most important decisions were made correctly before production began.
The Lesson for Filmmakers
If there is one lesson filmmakers and producers must understand, it is this:
Production is execution.
Development is design.
You can execute well only if you have designed well.
If the design is weak, execution becomes damage control.
And that is what happens in many films:
The script is weak → So production tries to compensate
The structure is weak → So editing tries to fix pacing
The emotion is weak → So music tries to force emotion
The story is weak → So marketing tries to sell spectacle
But you cannot fix foundation problems with decoration.
You cannot fix story problems with production.
You cannot fix development problems with marketing.
The Final Takeaway From These Case Studies
Parasite was not saved in editing.
Mad Max: Fury Road was not saved by action.
Sholay was not saved by stars.
These films worked because the most important decisions were made correctly before production began.
And that is where most films fail.
Not on the set.
Not in the edit room.
Not at the box office.
They fail in development.
Where the Future Will Be Decided
If there is one truth the film industry must confront, it is this:
Films do not fail because of bad cameras, bad actors, or bad marketing.Films fail because of bad decisions made at the beginning.
The decision to greenlight a weak story.
The decision to start shooting an unfinished script.
The decision to build a film around packaging instead of purpose.
The decision to hope that spectacle will compensate for story.
These are not production failures.
These are leadership failures.
Because the most powerful person in the life of a film is not the actor.
It is not the director.
It is not the editor.
It is not the marketing team.
It is the person who says yes.
It is the person who says no.
It is the person who decides which story deserves to become a film.
That person is the producer.
Which means the future of Indian cinema will not be decided on film sets.
It will be decided in:
Story discussions
Development rooms
Script evaluations
Greenlight meetings
It will be decided when a producer looks at a story and asks one simple but difficult question:
Is this story strong enough to carry a film?
Not:
Is this star available?
Is this remake trending?
Can we sell the music?
Can we recover money from OTT?
Can we open big on the first weekend?
But:
Is this story worth telling?
Because every time a weak story is greenlit, the industry moves a little further away from the audience.
And every time a strong story is greenlit, the industry earns the audience’s trust again.
This is why Story-First Filmmaking is not just a creative approach.
It is a responsibility.
A responsibility to:
The audience
The actors
The technicians
The investors
The industry
And to the future of cinema itself
This is also why the Greenlight decision is the most important decision in filmmaking.
Because once a film is greenlit:
Hundreds of people will give years of their lives
Millions of dollars will be spent
Thousands of hours of work will be invested
And two to three hours of an audience’s life will be taken
The least we can do before making that decision is to ask:
Does this story deserve all of that?
That is the purpose of the Story-First approach.
That is the purpose of the Greenlight Litmus Test.
That is the purpose of the Story-First Filmmaking movement.
Because the future of Indian cinema will not be changed by bigger budgets.
It will be changed by better decisions.
And those decisions happen before production begins.
The most important work in filmmaking does not happen on set.
It happens when we decide which stories are worth telling.
People invest years of their life and serious money…
without ever evaluating the story properly.
Especially:
first-time filmmakers
independent producers, and
diaspora investors with a strong idea
That gap is where most films collapse.
I created a Story-First Greenlight Litmus Test to bring due diligence into the story decision.
Get it here ...click on the image below.





Comments